Starting Timline cutscene without snapping the last animation
I'm doing cut scenes for a while now and getting the hang of it but anyone knows how to... (it's a bit hard to explain) I have a character that when you finish the level the character flys to the sky... and pass nicely close to the camera.. it's all working fine BUT... in gameplay sometimes the character makes different animations exactly before the end level.... so the character always snaps to the pose in the clip inside the timeline... I know how to make clips transition but what if I don't know what was the last clip playing? i want the transition to work with whatever pose it was on gameplay to the new one in the timeline... anyone knows how to do it?
Thank's a lot! i hope someone knows it.
Answer by seant_unity · Jan 21, 2019 at 12:53 PM
If you apply an ease-in to the first clip and an ease-out to the last clip in timeline, it will blend automatically when it starts and ends the timeline.