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Question by DennG · Dec 02, 2014 at 03:37 PM · c#xcodetry-catch

Try Catch not working on xcode debug mode

Hi all,

xcode is stopping on exceptions which are thrown inside a try catch in my unity csharp scripts. I already checked if "slow and safe" is chosen in the player settings.

When I run the app without xcode or in release mode everything works fine. What can I do to fix this?

Best regards Dennis

Edit: Any help on that?

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avatar image Owen-Reynolds · Dec 02, 2014 at 05:31 PM 0
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Are they the same errors? For example, I just noticed a FileNotFoundException becomes an IsolatedStorageException in iOS (which avoided my catch.)

avatar image DennG · Dec 02, 2014 at 05:35 PM 0
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i use try catch like this:

 try{
 // code to run
 } catch { }

I've thought it would catch all kind of exceptions

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