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Oculus/Android/gradle build issue
We have Unity 2019.1 installed in a lab setting at one of our schools. The teacher there has complained that students are not able perform a build and run of an Android project when sending it to an Oculus headset. It gets so far and fails in gradle somewhere. Our labs environments are structure where student access is limited and teachers have a designated station on which they have full admin access. The teacher can perform this action without issue on his desktop, but students cannot. We have found that if we grant students similar access they are also successful. Suffice it to say, doing this is out of the question. We have been trying to figure out what exactly what it is that students need access to in order to complete the build without giving full admin access to the computer.
This question has more to do with configuration rather than actual usage of Unity. I have never actually used it, I am trying to figure out how to make it work for this class. Any suggestions that anyone may have would be greatly appreciated. Thanks.
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