A shadergraph HDRP shader fades out when camera is far away when I use Sample Texture 2D Array
I have a very simple HDRP/Lit shadergraph that takes in a Texture2D Array and gets a single item from it based on the time node and it works, however, the camera must be basically within arms reach of the object for it to draw anything. Here is the shader I have, I am using HDRP 5.13.0 for Unity 2019.1.2.
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