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Question by steo · Aug 17, 2017 at 01:45 PM · editor-scriptingpropertydrawerpropertyfield

How to prevent drawing DecoratorDrawer (like Header or Space) during EditorGUI.PropertyField?

Hello!

I want to draw property with EditoryGUI.PropertyField but without drawing any Decorators (like Header and Space)

I've wrote example to show what I mean:

 [CreateAssetMenu]
 public class Parent : ScriptableObject {
     public Child child;
 }
 
 [Serializable]
 public class Child {
     [Header("Header")] 
     public string field;
 }
 
 [CustomPropertyDrawer(typeof(Child))]
 public class TestDrawerPropertyDrawer : PropertyDrawer {
     public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label) {
         EditorGUI.BeginProperty(rect, label, property);
         EditorGUI.PropertyField(rect, property, label, true);
         EditorGUI.EndProperty();
     }
 }

And I get the following result: Example Result

I tryed to use (or not) EditorGUI.BeginProperty & EditorGUI.EndProperty; I even try EditorGUI.MultiplePropertyField but it draws headers too (and it looks weird).

Does anybody know how to ommit decorators?

пример.png (2.7 kB)
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avatar image hexagonius · Aug 17, 2017 at 05:10 PM 0
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I think the solutions are found here:

http://catlikecoding.com/unity/tutorials/editor/custom-list/

avatar image steo hexagonius · Aug 23, 2017 at 06:38 AM 0
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Nice tutorial but there is nothing about property decorators =(

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Answer by steo · Aug 28, 2017 at 01:56 PM

I found a workaround using reflection (I know, it is not a true way but I need some solution).

 typeof(EditorGUI)
     .GetMethod("DefaultPropertyField", BindingFlags.NonPublic | BindingFlags.Static)
     .Invoke(null, new object[]{rect, property, GUIContent.none});
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