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Question by nightsharks · Jan 16, 2018 at 08:33 PM · car game

Simple vehicle script

I need help creating a simple vehicle script for a little top down game I'm working on. The default Unity Asset CarController script is way too detailed for what I need- all I need is to move the car forward, back, and turn correctly with directional arrows or WSAD keys. No wheels or lights or anything like that. I run into a lot of issues when turning the car.

This is what I have after looking at some tutorials:

using System.Collections; using System.Collections.Generic; using UnityEngine;

[System.Serializable] public class Boundary { public float xMin, xMax, zMin, zMax; }

public class PlayerController : MonoBehaviour {

 public float speed;
 public Boundary boundary;
 public float rotation;
 private Rigidbody rb;
 public float velocity;
 public float RotateSpeed;
 public float maxVelocityX;
 public float maxVelocityZ;

 void Start()
 {
     rb = GetComponent<Rigidbody>();
 }

 void FixedUpdate()
 {
     float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");

     Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
    // rb.velocity = movement * speed;

     var maxVelocityX = 2f;
     var maxVelocityZ = 2f;
     rb.AddForce(movement * speed * Time.deltaTime * 1000);
     rb.velocity = new Vector3
         (
         Mathf.Clamp(rb.velocity.x, -maxVelocityX, maxVelocityX),
         0.0f,
         Mathf.Clamp(rb.velocity.z, -maxVelocityX, maxVelocityZ)
         );

     this.transform.LookAt(this.transform.position + (rb.velocity).normalized, Vector3.up);

}

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