Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by MaT227 · Apr 23, 2015 at 02:48 PM · c#editoreditor-scriptingeditorwindowgizmo

Unity Editor - Create a custom scene view

Hi there,

I would like to know if it's possible to create a new 3D view in the editor. The aim is to preview an object with gizmos etc... without having to leave the actual scene. This shouls be displayed in an EditorWindow.

Thanks a lot !

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nerevar · Apr 23, 2015 at 03:03 PM 0
Share

Hello,

You can create a new RenderTexture and assign it to the targetTexture of your camera.

proof that it works:

 using UnityEngine;
 using System.Collections;
 
 public class test : $$anonymous$$onoBehaviour {
 
     public RenderTexture text ;
 
     // Use this for initialization
     void Start () {
         text = new RenderTexture(400, 200, 200);
         camera.targetTexture = text;
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }

attach this script to the camera in a scene.

a RenderTexture Inherits from: Texture so it should not be a problem to display it as a GUI element

avatar image MaT227 · Apr 23, 2015 at 03:10 PM 0
Share

Thank you but this is not what I want. I would like to create a new scene view, like a preview window.

avatar image vexe · May 01, 2015 at 04:11 AM 0
Share

It is possible, but not very easy. You could use GUI.DrawTexture to draw a RenderTexture like @Nerevar mentioned. This texture will be used as the target texture of a temporary camera that you new up to preview your model or whatever. But then you'd have to detect panning etc which gets weird quickly.

Alternatively, I don't know if this works for you but you could create a new Scene 'tab' - Right click on the current open scene tab | Add tab | Scene.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

OnGui elements as objects? 2 Answers

Close script tab in VS, from script 0 Answers

Any way to attach a bit of code to individual UI Windows [Editor] 1 Answer

I have an undocked editor window/tab. How can I (via C# editor code) simulate a click on this button? 0 Answers

Is there a way to show and editor windows, within another editor window? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges