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Question by
devorenge · Feb 26, 2020 at 07:56 AM ·
c#particlesvisual-effects
Array of Vectors as Particle Input for Visual Effects Graph Unity
I'd like to create a particle system with the Visual Effects Graph which is basically an OcTree viewer, so the particles will remain completely stationary and the input will be an array of vectors.
Is this possible and how would I go about implementing this?
The closest way I found to do this, was to pass a Texture2D with the necessary information to the particle system, But it doesn't feel like the best solution to this problem and unnecessarily complicates things.
Any help is appreciated.
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