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Question by Crilled · Aug 08, 2013 at 03:35 PM · 2dscreenbackground

How would I keep my player from going past the background?

Can anyone tell me how I would code it to prevent my player from going past the x and y's of the background (so he doesn't go off the screen.) The camera doesn't follow the player so I need a way to prevent my player from going off the screen.

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Answer by Jamora · Aug 08, 2013 at 03:42 PM

You can also use Mathf.Clamp to keep the x and y (or whatever plane you are using) position within bounds.

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Answer by lancer · Aug 08, 2013 at 03:39 PM

Add some Colliders at the sides of the camera that extend really far so the player hits them.

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Answer by zombience · Aug 08, 2013 at 03:45 PM

I generally like to put a public transform variable in my class, and then have code compare against that transform. That way if I want to move boundaries, no code will be rewritten.

 public Transform farBoundary;
     
     
     void Update () 
     {
         Vector3 position = transform.position;    
         
         if(position.x > farBoundary.position.x)
             position.x = farBoundary.position.x;
         if(position.y > farBoundary.position.y)
             position.y = farBoundary.position.y;
         
         transform.position = position;
             
     }
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Answer by Marksmir · Aug 08, 2013 at 04:59 PM

Really simple- go on the player and search for X/Y move and rotation co-ords. Then there should be boxes which will let you lock some co-ordinates. Check X and Y. Finished :)

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Answer by Banzai27 · Jan 30, 2020 at 10:23 AM

Add walls at the end of the level that are just out of sight of the camera, the player will still be stopped by them

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