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Question by
SteliosDaVitzi · Feb 24, 2020 at 04:56 PM ·
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Unity IAP not calling callbacks after Application.Quit()
I'm using Unity 2019.1.8, When i open the game for the first time, or kill it manually after exiting, the Unity IAP works normally.If i exit using Application.Quit and then open again there is this message in logcat "Scripting proxy object was destroyed, because Unity player was unloaded." and unity iap does not call the OnInitialized.I've seen the threads about this problem but it was supposed to be fixed in Unity 2018+.
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