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Cinemachine Virtual Camera Spinning crazy in Editor
Hello,
I'm using a Virtual Camera of Cinemachine. When I click any dynamic objects like particles in the editor screen, the camera(game scene view) spins like crazy. When I play the game, it seems okay, but I just want to get this fixed.
Thanks.
Hello, I am experiencing the same issue as stated above. I have a game object with a camera component and a Cinemachine Brain component. This game object will rotate around the z axis in the editor. it rotates a little bit any time I click on click on a field in the Inspector and sometimes when I move the mouse from the Scene view window to another part of the editor. The rotation causes the Camera Preview and Game view to rotate in a circle.
In Play mode this activity does not seem to be occurring.
EDIT 02/25/19: I think I found a solution to my issue. The issue I was experience seems to have been occurring due to the Parent/Child Structure of the objects. I had the game object with the Cinemachine Brain component as the parent of the game object with the Cinemachine Virtual Camera. When I separated the Brain and Virtual Camera this issue stopped occurring. I Childed both objects to a new game object and have had no further issue. (note: I did test adding the Virtual $$anonymous$$achine as a child of the Brain again and the issue did reoccur so for me it was reproducible.)
I Hope this helps anyone else maybe frustrated by this issue.