Question by
blqck · Sep 22, 2017 at 02:41 PM ·
renderingoptimizationdrawcallsclear
android game optimisation
I'm finishing my game, i'm in the stage of optimisation, i tried multithreaded rendering and dynamic batching, with OpenGLES3.. i get a little bit increase , but now i'm getting function Clear take too much GPU ms.. any help guys
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