Question by 
               Isaac_Marovitz · Jan 04, 2020 at 03:00 PM · 
                scene-loadingscene-switchingdontdestroyonload  
              
 
              How to load a scene for the second time with a DontDestroyOnLoad object.
I have a menu scene which has a GameManager component which is set to DontDestroyOnLoad, with a Singleton so that only one instance is ever present. When I try to go:
Menu Scene -> Scene 1 -> Menu Scene
the Menu Scene doesn't properly reset the second time around, and Start() and Awake() isn't called. I'm loading Scene 1 in Single not Additive mode so Menu Scene is not still loaded, yet when I try to load it for the second time, it's not reset. I assume this is a result of the GameManager. Is there any way to fix this without reseting the GameManager?
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              Answer by Isaac_Marovitz · Jan 04, 2020 at 04:22 PM
I forgot to set my Time.timeScale back to 1f.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                