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How do I get an A.I. to follow my movements?
I have the enemy following me and all, but I want it to jump when I jump. Think of the A.I. as Tails' from the Sonic series. When Sonic jumps, Tails' jumps about half a second later. I want to implement this in my prototype but I don't know how to approach it. I have the Character Controller attached to my Player and is using the Character Motor script, which has its own jump behaviors. This seems very easy to do, but I can't wrap my head around it. Any help will do. Thanks.
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