Question by 
               Unity-Artcraft · Feb 21, 2020 at 06:12 PM · 
                raycastvector3raycasthit  
              
 
              How to offset a raycast?
this was my attempt and this does of course not working, the raycast goes all over the place.
 RaycastHit[] hitInfo = Physics.RaycastAll(transform.localPosition, transform.forward+rayOffset, rayDist, rayLayer);
 Debug.DrawLine(transform.localPosition, transform.localPosition+(transform.forward+rayOffset)*rayDist, Color.red);
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Get Face/Triangle size in world space from RaycastHit 0 Answers
Ballistic vector technique 0 Answers
Swipe single object at a time upon touch, not swiping allover the screen 0 Answers
RayCast2D and RayDraw errors 0 Answers
Inheritence problems with raycast 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                