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Maximum number of TextComponents/GameObjects
I'm making a simple 2D sudoku game as practice, and have a different TextComponent for each note within each cell. But after rendering the first two thirds of the TextComponents correctly, I find unity stops rendering the text values.
There is 9*9 cells, each with a canvas, containing 10 GameObjects with TextComponents, so over 810 GameObjects. Unity is rendering around two thirds of them, and the rest just don't respond to their text values.
Here is a screenshot of the app, running from unity, as it silently fails.
I should be able to get around this by merging the small text components into one component per cell, but what is the correct approach when a 1000 or so TextComponents have to be rendered? It doesn't seem a huge number.
Thanks,
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