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Question by hanystylz · Apr 25, 2017 at 12:52 PM · unity 5uimaterial renderer

this is my Unity UI material picker script, i have problems. One is that i called Plane function from my script, but when i play the plane doesnt appear, also , on im getting an error message on //miniature.GetComponents().material.mainTexture = ...

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class materialmenu : MonoBehaviour { public GameObject objectchangematerial; public int index; public GameObject[] miniatures; void creatematerialmenu()

 {
     GameObject materialmenuobj = new GameObject("materialmenuobj");
     materialmenuobj.transform.SetParent(transform);
     materialmenuobj.layer = 8;

     Material [] materials = Resources.LoadAll<Material>(objectchangematerial.name + "/materials");
     miniatures = new GameObject[materials.Length];

     foreach(Material material in materials)
     {
         GameObject miniature = GameObject.CreatePrimitive(PrimitiveType.Plane);
         miniature.layer = 8;
         miniature.name = material.name;
         miniature.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
         miniature.transform.position = new Vector3(0.0f, -index);
         miniature.transform.SetParent(materialmenuobj.transform);
         //miniature.GetComponents<Renderer>().material.mainTexture = Resources.Load<Texture2D>(objectchangematerial.name + "/miniatures/");
         miniatures[index] = miniature;
         index++;
     }
     Vector3 screenpoint = GameObject.Find("Camera").GetComponent<Camera>().ScreenToWorldPoint(new Vector3(0, Screen.height, 0));
     transform.position = new Vector3(screenpoint.x + 0.5f, 0, screenpoint.z - 0.5f);
 }
 void selectmaterial()
 {
     if(Input.touchCount == 1)
     {
         Ray ray = GameObject.Find("Camera").GetComponent<Camera>().ScreenPointToRay(Input.GetTouch(0).position);
         RaycastHit hit;
             if(Physics.Raycast(ray, out hit, Mathf.Infinity))
        {
             if(hit.transform.parent == transform.FindChild("matrialmenuobj") )
             {
                 objectchangematerial.GetComponent<Renderer>().material = Resources.Load<Material>(objectchangematerial.name + "/material/" + hit.transform.name);

                 transform.FindChild("materialmenuobj").transform.Translate(new Vector3(0, 0, Input.GetTouch(0).deltaPosition.y * Time.deltaTime));
                 transform.FindChild("materialmenuobj").transform.localPosition = new Vector3(0, 0, Mathf.Clamp(transform.FindChild("materialmenuobj").transform.localPosition.z, 0, index - 3));
             }
         }
     }

 }
 // Use this for initialization
 void Start ()
 {
     creatematerialmenu();

 }
  

 
 // Update is called once per frame
 void Update ()
 {
     selectmaterial();
     
 }

}

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