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Question by DireSloth · Mar 18, 2018 at 09:21 PM · camera rotateclamped rotation

How do I clamp this camera rotation?

Hello, folks, I'm an extremely new to coding and am trying to create the simplest conceivable mouselook script.

 using UnityEngine;
 using System.Collections;
 
 public class _MyMouseLook : MonoBehaviour {
 
     GameObject myPlayer;
 
     void Start()
     {
         myPlayer = this.transform.parent.gameObject; //Sets the myPlayer variable to the parent of the camera this script is attached to.
     }
 
     void Update()
     {
         var mouseY = new Vector2(Input.GetAxisRaw("Mouse Y"), 0);
         var mouseX = new Vector2 (0, Input.GetAxisRaw ("Mouse X"));
         myPlayer.transform.Rotate(mouseX);
         transform.Rotate(-mouseY);
     }
 }

Every application of Mathf.clamp that I can think of or find an example of to stop the player from looking higher or lower than 90 degrees simply does nothing. I feel like I must be badly misunderstanding how Mathf.clamp works. Any suggestions?

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