Question by
Scoutbravo · Feb 21, 2020 at 01:20 AM ·
collisionvrfixedjoint
How to make two objects with seperate FixedJoints collide?
I am creating a VR game were I use the FixedJoint component to grab objects. This is great because physics controls how the objects moves, and therefore the object cannot pass through static colliders.
However, when grabbing an object in each hand and then trying to push the objects together, they go right through each other.
I can not seem to figure out how to make them collide. Of course I tried checking the Enable Collision on the FIxedJoint component but that did not work.
Thanks for any help! `
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