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Question by deltahalo241 · Jun 17, 2018 at 10:07 PM · c#scripting problemcollision

C# Enemy dies on Collision

I'm making a game wherein the purpose is to push an opponent into a pit in order to win, there's a script in place on the player character, that means that if it falls in the pit, you get a game over. But I'm not sure how I should make one for the Enemy, so that if the enemy falls in the pit you'll get a 'You Win'

 using UnityEngine;
 
 public class RobotCollision : MonoBehaviour {
 
     public MoveScript movement;
 
     void OnCollisionEnter(Collision collisionInfo)
     {
         Debug.Log(collisionInfo.collider.name);
         if (collisionInfo.collider.tag == "Obstacle")
         {
             movement.enabled = false;
             FindObjectOfType<GameManager>().GameOver();
         }
         
     }
 
 }

This is the player collision script that I'm using to deliver the Game Over. I figured that I could reuse this script for the enemy with some slight modifications. Which lead to this script:

 using UnityEngine;
 using System.Collections;
 
 public class EnemyCollision : MonoBehaviour
 {
 
     void OnCollisionEnter(Collision collisionInfo)
     {
         Debug.Log(collisionInfo.collider.name);
         if (collisionInfo.collider.tag == "Obstacle")
         {
             
             FindObjectOfType<GameManager>().YouWin();
         }
 
     }
 
 }

Unfortunately this threw up an error on the final line at .YouWin();

I reckoned this was a simple fix by going into my Game Manager and adding a new public void called YouWin() but unfortunatley, this created more errors. I'm not very knowledgable in scripting, so any help will be much appreciated.

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avatar image Chik3r · Jun 18, 2018 at 12:03 AM 0
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What errors?

avatar image deltahalo241 Chik3r · Jun 18, 2018 at 01:00 AM 0
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No definition for YouWin(), which is what lead my to the Game $$anonymous$$anager to create a new Public Void. Adding a public void YouWin() just under public void GameOver() leads Visual Studio to say that GameOver() must declare a body. Then the public on the YouWin() is underlined in red and says it expects a ;

avatar image SlowCircuit deltahalo241 · Jun 18, 2018 at 01:50 AM 0
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Give us your Game$$anonymous$$anager code as well.

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Answer by SlowCircuit · Jun 18, 2018 at 02:07 AM

Your YouWin() method is inside the GameOver() method before even the brackets. You just put it in the completely wrong spot. Every method must have braces after it like this:

 public void GameOver() { }
 public void YouWin() { }

So your code should look something more like:

 public void GameOver() {
      if (gameHasEnded == false) {
          gameHasEnded = true;
          Debug.Log("GAME OVER");
          Invoke("Restart", restartDelay);
     }
 }
 
 public void YouWin() {
     if (gameHasEnded == false) {
         gameHasEnded = true;
         Debug.Log("PLAYER WON");
         Invoke("Restart", restartDelay);
     }
 }

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