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Question by MehmetOguzDerin · Sep 04, 2013 at 04:57 AM · c#collisioncollider

Call a Void on Collision

Hello, I have a script that should work for calling Die void. Code:

 public GameObject[] enemies;

 void Update()
 {
     enemies = GameObject.FindGameObjectsWithTag("Enemy");

 }

 void OnCollisionEnter(Collision collision)
 {
     if(collision.enemies)
     {
     Die();
     }
     

}

Unity says "UnityEngine.Collision does not contain a definiton for 'enemies/GameObject'". And it is a mesh collider.

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Answer by MehmetOguzDerin · Sep 04, 2013 at 06:35 AM

Solution: OnCollisionEnter doesn't works with Character Controller. OnTriggerEnter isn't good. So i found the ControllerColliderHit.

 void OnControllerColliderHit(ControllerColliderHit hit)
 {
     if(hit.gameObject.tag == "Enemy")
     {
     Die ();
     }
 }
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avatar image Hoeloe · Sep 04, 2013 at 08:19 AM 0
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You should look into how C#'s type system works. I know you've got this solved, but your original problem seemed to occur because you didn't understand how types work - it's definitely something you should look up, because it WILL cause problems later.

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Answer by DaveA · Sep 04, 2013 at 05:00 AM

 public GameObject[] enemies;
  
 void Start()
 {
     enemies = GameObject.FindGameObjectsWithTag("Enemy"); // but you don't need this
 }
  
 void OnCollisionEnter(Collision collision)
 {
     if(collision.tag == "Enemy")
     {
     Die();
     }
 }
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avatar image MehmetOguzDerin · Sep 04, 2013 at 05:10 AM 0
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UnityEngine.Collision does not contain a definition for 'tag' :(

avatar image clunk47 · Sep 04, 2013 at 05:29 PM 0
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collision.gameObject.tag

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