Completely altering sun / light source
I want to make my sun look pixelated. Rather than having it be a perfect circle, I would much prefer it to be a jagged polygon. I can't seem to find a way to do this. Is it possible?
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Not sure if I went about this the completely wrong way, but I made a "sun" sprite that rotates around the plane and does a LookAt on Vector3.zero, then nested a directional light under that sprite. Works well enough!