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How to write headless server
How can I write headless (console-only) server for Unity game? Proper server software becomes necessity for certain types of games (basically anything more than 2 player multiplayer), so I'm asking.
Answer by Graham-Dunnett · Oct 05, 2013 at 07:28 PM
Well, you make a game that doesn't need any rendering, and launch the application using the -batchmode flag. You don't have to use Unity for a headless server.
Yeah, but it so much easier that way (network api which I'd have to replicate in another engine/language not to mention I'd need to deal with things like sockets which I don't need to when using Unity).
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