Question by
enderelectrics · Feb 17, 2020 at 01:49 PM ·
c#unity 2distrigger
Cinemachine Confiner without IsTrigger?
I'm making a 2D game where, if I shoot a bullet and it hits a trigger, it dissapears. Since the Confiner has to be set to 'IsTrigger', everytime I wanna shoot the bullet dissapears. Is there a workaround to setting the Confiner to 'IsTrigger'? I'm at a loss!
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Answer by GothicSlayerr · Jul 06, 2021 at 04:32 PM
@enderelectrics Did you find a solution to this? I'm really stuck right now, don't know what to do
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