Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by ziv03 · Nov 30, 2013 at 03:02 PM · physicsupdatefixedupdatefixed

When does a rigbidbody updates position?

I'm always setting rigidbody forces and velocities in the fixedUpdate function.

What I want to know is when all the physics calculations is called? I mean, is it called right after the fixedupdate function?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bompi88 · Nov 30, 2013 at 03:28 PM 0
Share

Have you read this post?

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by _dns_ · Nov 30, 2013 at 03:22 PM

This thread should help you: http://forum.unity3d.com/threads/2606-Docs-on-calling-order-in-MonoBehaviour

EDIT: there is a more detailed answer below with code.

Comment
Add comment · Show 21 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ziv03 · Nov 30, 2013 at 03:38 PM 0
Share

Thanks it does help. But I still cant solve my problem. I have a player with rigidbody and I apply forces on it and then I have a camera script that set the camera position to the player position (2D platformer). but the player always stutter when the camera moves. I tried almost everything, changing interpolation, changing fixedupdate/update/lateupdate But always eitehr the background stutter or the player stutter. do you have any solution?

avatar image bompi88 · Nov 30, 2013 at 03:41 PM 0
Share

attach the camera as a child of the player object, maybe?

avatar image ziv03 · Nov 30, 2013 at 03:48 PM 0
Share

tried that. the only difference is that the background jitters ins$$anonymous$$d of the player

avatar image ziv03 · Nov 30, 2013 at 03:49 PM 0
Share

I think this problem can be solved if I'll have the function that updates the rigidbody position. then I can call right after updating player position to the trackPlayer function. BTW, if you open the 2d platformer example that unity made, it has the same problem

avatar image bompi88 · Nov 30, 2013 at 03:51 PM 0
Share

Do you have several rigid bodies in your scene? What are your stats telling you? Can you take a picture of the stats and post it in your question?

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is it okay to use ForceMode.VelocityChange in Update()? 1 Answer

AddForce in Update 1 Answer

Applying Forces, independent of Frame Rate? 1 Answer

Why Do Inputs Have to Been in Update (Rather than FixedUpdate)? 3 Answers

How to synchronize translation with physics? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges