Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Darthmufasa · Feb 25, 2013 at 12:27 PM · collisionrtsselection

Creating a cube as a selection box and detecting all collided objects inside of it.

Just started work on a 2d rts and I implemented a solution for a selection box where I instantiate a 1x1x1 cube at the original mouse click and then scale it in x and z depending on where the mouseUp position occurred.

I have :

 function OnCollisionEnter ( objectCollided : Collision)
 {
     print("Collided");
         var selectedScript : SelectedScript = Camera.mainCamera.GetComponent(SelectedScript);
         if(objectCollided.gameObject.transform.tag != "Untagged")
         {
             Debug.Log(objectCollided);
             selectedScript.AddUnitToSelection(objectCollided.gameObject);
         }
     
 }

attached to the instantiated cube, the goal being that I want to return each game object that is inside the cube. But I'm not getting any results. Any help would be much appreciated.

(I'm not sure if an issue could be because I've scaled the cube?)

Here is a video demonstrating what I'm trying to ask:

http://www.youtube.com/watch?v=BsIb--hMoV0&feature=youtu.be

EDIT: I'm not even getting the print message to show up in the console

 function OnCollisionEnter ( objectCollided : Collision)
     {
         print("Collided");
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Darthmufasa · Feb 25, 2013 at 09:56 PM 0
Share

Ah, love how I overlooked something so simple. Thank you for pointing that out :)

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by MikeNewall · Feb 25, 2013 at 05:46 PM

Do you have a rigidbody on your selection cube? At least one of the colliders needs a rigidbody to detect a collision. It can't be kinematic either.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by 1337GameDev · Aug 26, 2013 at 02:27 AM

http://answers.unity3d.com/questions/198503/create-selection-box-by-double-tapping-then-draggi.html#answer-524104

This may be a better option. I answered a post I made awhile ago to reflect what I found.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Create selection box by double tapping then dragging? (android mobile)(cnc style)(image embedded) 1 Answer

Unity RayCast Selection 1 Answer

C# converting Input.Mouseposition.y to to "top" argument of GUI.Box 1 Answer

Math/Programming Question 4 Answers

How to make free area selection(like lasso tool in photoshop) in rts? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges