Blender humanoid rig to Unity with Inverse Kinematic
Hi guys,
Today i need your help because google cannot give me the answer.
I have an humanoid with 2 animations on Blender, how works perfectly. When i import on Unity this humanoid with theses animations from the exported FBX, it works perfectly. But the rig of this humanoid is configure as generic.
The problem is that when i would like to do inverse kinematic (the character needs to grab a lever) i need to change the rig animation type to Humanoid. When i do that, my character is deformed like on this image, and the animation doesn't work properly :
How to fix it ? Do i wanna prefer the humanoid or generic animation type ?
Thanks for your help !
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Answer by TheoRenouf · Jun 29, 2016 at 07:25 AM
Up !
I've tried to use this asset bundle : https://www.assetstore.unity3d.com/en/#!/content/1829 But it still not working because the package seems outdated : i apply the script on the arm of my character but when i launch my program the character rotate and translate toward the sky...
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