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Question by jmgek · Mar 29 at 11:34 PM · animationwebgl

Having issues with webgl and animations

I set up my characters animation to fire off a hit animation lock the position and then check the animation normal time (when it's over) to unlock the movement.

Fire animation -> when(!animationOver) LockMovement()

     protected async Task IsAnimFinished(string name)
     {
         var isFinished = false;
 
         while (!isFinished)
         {
             if (animator.GetCurrentAnimatorClipInfo(0)[0].clip.name == name && !animator.IsInTransition(0) && animator.GetCurrentAnimatorStateInfo(0).normalizedTime >= 0.98f)
             {
                 isFinished = true;
             }
             await Task.Yield();
         }
         return;
     }

But when I build the game and push it to webgl and tab around to other tabs the animation never triggers as over, so the character is constantly locked with some bug.

At first I thought this was an issue with animation culling so I set to "Always animate" but that's still throwing the error. Any ideas?

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