- Home /
How i make enemy system that front of player firstly hide in wall or anypoint and then attack .
I create a normal enemy AI system that follow player and when he come to player he will attack the player . But i think some time enemy die early and i want make when player attack or heart enemy then next 3 or 5 second he generate the safe Waypoints and hide from player and then he will start doing attack like somethink far cry games . But problem is how i generate waypoints in safe waypoint . If anybody now about this type of enemy AI please help me . Thenks for reading and also thanks if you have answere write here
Your answer
Follow this Question
Related Questions
I am trying to switch between scenes but it is not redirecting . Can anyone help with this? 0 Answers
Different sizes of jump when Android device 1 Answer
detect Gameobject which is created from c# 1 Answer
Having trouble with Position X location on objects 0 Answers
What kind of UI is used to create the Shader Graph node list? 0 Answers