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universal rp fog setting?
now, i might be blind here:
i cannot find the fog setting in the universal render pipeline
where i have searched:
Project Settings/Graphics (the old place)
Project Settings/Quality
Volume Component / add override (according to a mention in the docs)
UniversalRenderPipelineAsset properties
i can barely find anything in the docs either. fog is mentioned as property of volume, but i just cannot find a specific place where this is set: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/Volumes.html
unity 2019.3, universal rp7.1.8
Answer by BloodMarked · Feb 16, 2020 at 05:46 PM
oh turns out it is still using window-rendering-lighting settings, at least that still effect the look
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