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Smooth pitch change - is it possible?
Hi there, I'm trying to achieve smooth real-time audio pitch changes. I currently have the pitch change part, but as I move the pitch slider I get slight zippering / glitching of the sound. Is it possible to somehow 'smooth' pitch value changes? I'm attempting to make a DJ scratching game, of which audio pitch changing is a central mechanic.
Being audio, I think the smoothing would need to be done at a finer resolution than the framerate.
Any ideas would be super appreciated.
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