Question by 
               AKComp · Aug 21, 2018 at 01:28 PM · 
                animationunity 5blenderanimationscharacters  
              
 
              Model is distorting when animation is running
Hey, I'm developing a game with animated models, like 'Ethan'. I'm getting new 3D Modes and replace with ethan in Blender. But when I start animation in Unity, model is distorting.
Model in Blender: 
 Distorting Example: 
 
                 
                screenshot-1.jpg 
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                konu.png 
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               Comment
              
 
               
              Does the skinning and rig work O$$anonymous$$ in your animation software of choice?
Check if the character transform(x,y,z) is above 10000 or below -10000. Character transform should be near origin point
And as I see the character setup. The bones is wrong. There was problem when importing model. Unity mistook bone position. That's why model was twisted.
It's only try, when i set the all bones correctly i get model like this :'(

 
                     
                    screenshot-1.jpg 
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