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progressive circular player movement
Hi i want a player to move in circular path. If tap once it moves to the right in a circular path and when i tap again it moves to left from that point in a circular path. this image should be more clear. Can you tell me how to start working on such a movement ? thanks
one easy way could be to just have a gameobject act as the center of a circle. whoever you tap, place it left or right to the players current orientation at the distance the circle's radius should have. then either attach the player to it while you just rotate that point or you attach another gameobject in place of the player for or to be at the next position the player should move to.
Answer by plangiewicz · Mar 23, 2018 at 11:36 PM
You can use bezier curves, but I don't know if Unity has implementation or You have to make your own...