Question by 
               danmct1995 · Apr 28, 2020 at 02:34 AM · 
                unity 2drigidbody2dvelocityscripting beginner  
              
 
              Rigidbody not able to be linked to object within unity for some reason?
I am attempting to link my rigid body here, but for some reason it will not show up. I plan to change the velocity of an object when it reaches a specific speed on the x & y axes. I am attaching relevant code below along with a picture of the area:
 /* THIS IS TO CORRECT THE Y AXIS BUG */
 
 public Rigidbody rb;
 
 private bool ballIsStuck = false;
 
 /* Variables over */
 
 void Start()
 {
     paddleToTheBall = transform.position - paddle1.transform.position;
     myAudioSource = GetComponent<AudioSource>();
 
     // rigidbody to rb
 
     rb = GetComponent<Rigidbody>();
 }
 
 // Update is called once per frame
 void Update()
 { // ball lock & stick 
     if (!hasStarted)
     {
         LockBallToPaddle();
         LaunchOnClick();
     }
 }
 
 public void FixedUpdate()
 {
     // Ball velocity adjustment to prevent loop
 
     if (rb.velocity.x > -0.1 && rb.velocity.x < 0.1)
     {
         rb.velocity = new Vector3(0.5f, 0.5f, 0f);
         ballIsStuck = true;
     }
 
         if (rb.velocity.y > -0.1 && rb.velocity.x < 0.1)
         {
             rb.velocity = new Vector3(0.5f, 0.5f, 0f);
             ballIsStuck = true;
         }
 }

 
                 
                rigidbody.png 
                (57.2 kB) 
               
 
              
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by danmct1995 · Apr 28, 2020 at 02:54 AM
I found the problem, I needed to recognize it as a 2D instead of a regular rigidbody component.
Your answer
 
 
             Follow this Question
Related Questions
Instantiate GameObject with Velocity 1 Answer
Enemys velocity in 2D platformer 0 Answers
WHY IK affects Rigidbody???? 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                