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Question by aidengaydos7 · Jun 16, 2015 at 05:40 AM · movementbounce

Object Bouncing of Others

I wrote a script which make the player move forward, backward, left, right, and up. It works fine. But when I collide with an object, the player bounces off. It is not intended to bounce of. I want it to just collide and do nothing.

The Script:

using UnityEngine;

 using System.Collections;
 
 public class CubeMove : MonoBehaviour {
 
     public float fspeed;
     public float bspeed;
     public float lspeed;
     public float rspeed;
     public float jump;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
 
         if(Input.GetKeyDown (KeyCode.W)) {
 
             GetComponent<Rigidbody> ().AddForce (transform.forward * fspeed);
 
         }
 
         if (Input.GetKeyUp (KeyCode.W)) {
 
             GetComponent<Rigidbody> ().AddForce (transform.forward  * -fspeed);
 
         }
 
         if (Input.GetKeyDown (KeyCode.S)) {
 
             GetComponent<Rigidbody> ().AddForce (transform.forward * -bspeed);
 
         }
 
         if (Input.GetKeyUp (KeyCode.S)) {
 
             GetComponent<Rigidbody> ().AddForce (transform.forward * bspeed);
 
         }
 
         if (Input.GetKeyDown (KeyCode.A)) {
 
             GetComponent<Rigidbody> ().AddForce (transform.right * -lspeed);
 
         }
 
         if (Input.GetKeyUp (KeyCode.A)) {
 
             GetComponent<Rigidbody> ().AddForce (transform.right * lspeed);
 
         }
 
         if (Input.GetKeyDown (KeyCode.D)) {
 
             GetComponent<Rigidbody> ().AddForce (transform.right * rspeed);
 
         }
 
         if (Input.GetKeyUp (KeyCode.D)) {
 
             GetComponent<Rigidbody> ().AddForce (transform.right * -rspeed);
 
         }
 
         if (Input.GetKeyDown (KeyCode.Space)) {
 
             GetComponent<Rigidbody> ().AddForce (transform.up * jump);
 
         }
 
     }
 }


Why does it bounce?

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avatar image Shark-Boy · Jun 17, 2015 at 04:51 PM 0
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What is your colliders physics material? And the mass of your rigidbody?

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Answer by bogartrye · Jun 17, 2015 at 04:57 PM

Add a physics material to the player. You can change the properties of that physics material in the inspector. Change Bounciness to 0 and Bounce Combine to Minimum.

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Answer by rhbrr5hrfgdfgw · Jun 17, 2015 at 07:32 PM

Its bounces because you using the 'Add Force' method which gives a force to your object, and when ever it collides(just like in real life) the object will bounce.I think that if you will increase the mass then this will not happen

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