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Question by Beodom · Jan 25, 2018 at 07:25 PM · cameravrsteamreflectionsstereoscopic

Realtime Reflections in VR - Cross-eyed

I am currently using Realtime Reflections: https://assetstore.unity.com/packages/tools/particles-effects/realtime-reflections-21730

It is light, easy to use, and looks accurate. However, this isn't set up for VR and I don't think the developer will be updating anytime soon. The effect is calculating per eye but then overlaying them as one which produces a cross-eyed reflection.

One workaround that was suggested was to duplicate the Camera and target individual eyes. This means rendering the scene twice and produced an immediate drop in frame rate.
I have also tried reflection probes, when set to realtime they aren't very good/computationally heavy. This is for car mirrors so I can't bake them

Has anyone had any success in getting realtime reflections to work properly in VR?

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