Reconcile the Z-axes from Unity with Y-axes from Maya Path Motion
Hi! If I import an fbx model from Maya, the proper way to do it in order to have the object translating with the nose ahead (a ship in my case), is to rotate the object in Maya along the z-axes and freeze transformation before I imported it in Unity. If I want to animate the object in Maya to move along a path, when I attached it to the path, it will be automatically aligned to the y-axes, so if I import it, the movement direction will be perpendicular to the object. Could I change this? Thanks!
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