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Question by lstaff · Apr 13, 2016 at 06:59 PM · c#animationunity5noobsimple

Anim object with Relative Position

Hello !

I want to make an animation when my 'chess pieces' ( is not chess piece but it is for the image ) moove. The better way is to create parent empty gameobject for each piece and assign this nice script ? http://stackoverflow.com/questions/25672956/unity3d-how-to-make-animation-position-start-from-last-position **/

 /*
     This code solves the problem regarding animations based on last relative ImagePosition
     In this example, each time we press Fire1 a box will be animated to move from X = 0 to X = 10
     Using the animation will help us to provide richer transitions and smooth movements based on curves
     without the problem of looping
 */
 
 
 // This var will determine if the animation is started
 public var animation_started : boolean = false;
 // This var will determine if the animation is finished
 public var animation_finished : boolean = true;
 
 function Update () {
 
     // if user triggers Fire1
     if( Input.GetButtonUp('Fire1')){
 
         // initialize the flags
         animation_started = true;
         animation_finished = false;
 
         // Start the animation
         // this animation moves the box from local X = 0 to X = 10 using a curve to deaccelerate
         animation.Play("boxanim");
     }
 
 }
 
 /* This function is trigger at the end of the animation */
 public function animationFinished() : void {
     animation_finished = true;
 }
 
 /*  
     At the end of the frame if the animation is finished
     we update the position of the parent to the last position of the child
     and set the position of the child to zero inside the parent.
 */
 function LateUpdate () {
     // if the animation is finished and it was started
     if(animation_finished && animation_started) {
         // set the flag
         animation_started = false;
         // update the parent position
         transform.parent.position = transform.position;
         // update the box position to zero inside the parent
         transform.localPosition = Vector3.zero;
     }
 }

My request is simple but this solution is too ugly.. Any suggestions ?

Thank's in advance !

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Answer by lstaff · Apr 19, 2016 at 06:22 AM

Any ideas ?

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