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Question by frufiGuild · Jan 24, 2017 at 03:32 PM · c#touchenable and disable script

How to enable the script after clicking the mouse/touch?^

Hello, how to enable this script after the mouse click /touch ? :3

using UnityEngine; using System.Collections;

public class yuniti : MonoBehaviour {

 void OnTriggerEnter2D(Collider2D col)
 {
     
     {
         if (col.gameObject.tag == "frufii")
         {
             Destroy(col.gameObject);
         }
     }
 }

}

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avatar image stevehealy · Jan 24, 2017 at 04:45 PM 0
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Have you set the Collider2D in the object you want to destroy to is trigger

avatar image frufiGuild stevehealy · Jan 24, 2017 at 05:18 PM 0
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I have another script that allows to drag and drop objects by touch and the object on which these scripts are configured . How can I do that this script was included after the click / touch (on and off after the 2nd), which means during the drag and drop? ^ thank you :3

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Answer by UnityCoach · Jan 24, 2017 at 09:59 PM

OnMouseDown () will be executed even if the script is disabled, so :

 private void OnMouseDown ()
 {
     enabled = true;
 }

Note the object needs a collider, and you have to click on the object. (not sure this is what you want).

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avatar image frufiGuild · Jan 25, 2017 at 01:46 PM 0
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Thank you ^how to improve this script?) using UnityEngine; using System.Collections;

public class yuniti : $$anonymous$$onoBehaviour {

 private void On$$anonymous$$ouseDown()
 {
     enabled = true; }
     void OnTriggerEnter2D(Collider2D col)
 {

         {
             if (col.gameObject.tag == "frufii")
             {
                 Destroy(col.gameObject);
             }
         }
     }
 }


 
avatar image UnityCoach frufiGuild · Jan 25, 2017 at 02:41 PM 0
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Well, it's fairly simple, what do you want to optimise? Btw, I believe OnTriggerEnter2D () is called even if the script is disabled too. So you want to check if the script is enabled, like :

 public class yuniti : $$anonymous$$onoBehaviour
 {
     private void On$$anonymous$$ouseDown()
     {
         enabled = true;
     }
     void OnTriggerEnter2D(Collider2D col)
     {
         if (enabled && col.gameObject.tag == "frufii")
         {
             Destroy (col.gameObject);
         }
     }
  }
avatar image frufiGuild UnityCoach · Jan 25, 2017 at 08:13 PM 0
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^ye:3 I have also this script ,that allows to drag and drop objects by touch: using UnityEngine; using System.Collections;

public class Touch : $$anonymous$$onoBehaviour { private float dist; private Vector3 v3Offset; private Plane plane;

 void On$$anonymous$$ouseDown()
  {
         plane.SetNormalAndPosition(Camera.main.transform.forward, transform.position);
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         float dist;
         plane.Raycast(ray, out dist);
         v3Offset = transform.position - ray.GetPoint(dist);
     }

 void On$$anonymous$$ouseDrag()
 {
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     float dist;
     plane.Raycast(ray, out dist);
     Vector3 v3Pos = ray.GetPoint(dist);
     transform.position = v3Pos + v3Offset;
 }
 

}

how to unite these two scripts that first turned on while dragging (frufii - is a drag object) on and off? Thank youu: 3

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