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Render texture not mapping correctly onto a mesh
Hello all, I have been trying to play a video onto a custom mesh via render texture onto a Lit material from the URP. The video maps correctly onto a built-in flat quad 3D mesh, but gets clipped when I render the same material onto a custom mesh. I tried change the offset and tiling with no luck. I also tried swapping the pixel of the render texture during runtime with no luck. It seems like I am running out of option and the only way to achieve this would be to write a custom shader to rotate the pixels. Any pointers to achieve that will be helpful.
I am running Unity 2019.3.0f3 on Windows 10.
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