Saving an image's state
I have a script that saves how many points a player has between scenes, but i wonder if it's possible to make it so it saves the state of a image. The image is gone be "SetActive" from another scene, and then i need a script that remember which state the image is in. Thanks in advance :)
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement;
public class GameStatus : MonoBehaviour {
public int score = 0;
void Start () {
score = PlayerPrefs.GetInt ("score", 0);
}
void Update () {
}
void OnDestroy(){
Debug.Log ("Fail");
PlayerPrefs.SetInt ("score", score);
}
public int GetScore(){
return score;
}
}
Answer by KristianGrytdal · Aug 09, 2016 at 02:11 PM
Of course the image is gone be "SetActive" from another scene, by this button. (So this button on an off is the two states it's in)
Your answer
Follow this Question
Related Questions
Save a Image's state 1 Answer
SetActive dosen't work 0 Answers
Save Image state between scenes 0 Answers
Big numbers 2 Answers
In the next scene tell player there score out of total using player prefab before next level 1 Answer