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Question by J-F · Apr 01, 2016 at 09:24 AM · arraystransform.positionfor-loopforeach

Get child position from last gameobject in array

I have a foreach loop that instantiates gameobjects. What im trying to achieve is for the loop to get the position of a child in the last instantiated gameobject and update a variable according to that.

Here's what i've got so far:

     foreach(GameObject seam in seams)
     {
         if (isgenerating) {
             Instantiate (seam, genlastpos, Quaternion.identity);
             genlastpos = seam.transform.GetChild (0).position;
             seamno++;
         } 
         else 
         {
             return;
         }
     }



The only problem is that i know only how to access the first gameobject.

What would be the most efficient way to do this? Thanks in advance.

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Answer by Nido · Apr 01, 2016 at 11:03 AM

Just create a GameObject var to store the "seam" you instantiated. The last loop will store the last GameObject:

 private void BlaMethod()
 {
        GameObject lastGO = new GameObject();
        foreach(GameObject seam in seams)
        {
              if (isgenerating) {
                  lastGO = (GameObject)Instantiate (seam, genlastpos, Quaternion.identity);  
                  seamno++;
         } 
         else 
         {
               return;
         }
      
         genlastpos = lastGO.transform.GetChild (0).position;
     }

Or inside the if statement if you need that for each "seam".

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avatar image J-F · Apr 01, 2016 at 02:48 PM 0
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This works fine. Thank you!

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Answer by 5c4r3cr0w · Apr 01, 2016 at 02:14 PM

This should work :

 genlastpos = seam.transform.GetChild(seams.length -1).position;



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