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Question by Jufilup · Feb 12, 2020 at 12:35 PM · collision2d

How to check if object fully enters triger object.

I'm trying to only trigger a collision if i have fully entered a collision with every point of my player object or at least most points of my player object.

Thanks

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Answer by rh_galaxy · Feb 12, 2020 at 01:41 PM

Can you shrink the collider so that the player goes closer before the collision is triggered. It might work if the objects are square at least.

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