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Question by
unity_Wd9us_rR3t_Emg · Feb 10, 2020 at 08:24 PM ·
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3D Mesh clipping into UI Raw Image when too close
Hey, I am making an AR App and sometimes have a raw image on the UI which renders the View of a 2nd Camera. Whenever I get too close to 3D mesh with the AR camera though it clips into the raw image leaving mesh-formed white or black artifacts. Anybody knows how to fix that? D:
Thanks in advance!
Comment
When I swap the Shader of the $$anonymous$$aterial for the RawImage to UI/Unlit/Details it doesnt happen anymore, but the rendered Sykbox Background becomes transparent. If somebody knows how to fix that it would fix it! :D