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Question by
MrJamesGamiing · Feb 10, 2020 at 10:59 PM ·
instantiateinstanceprefab-instance
prefab spawning with variable delay
Hello So I am a relatively new Unity User and I am trying to make a rhythm game. For this the way I am doing it I am having the spawning of the Target prefab be controlled by a MapGenerator prefab with a spawning script inside it (for now I am using Instantiate(Target)). I am wondering how would I make the list of times where the Targets spawned different for each prefab instance. Is there a way I could do this more efficiently?
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