Can AssetDatabase be used to load and store assets from a standalone game?
AssetDatabase functions work from the editor, but will they work from the exported game too? Is it supported on Windows/Linux/Android (and other platforms)? Can the exported game use AssetDatabase functions to write/read?
Comment
No. UnityEditor.AssetDatabase
is excluded from builds.
What you might want to migrate to is Resources.Load and Addressables later on.
Your answer
![](https://koobas.hobune.stream/wayback/20220613040044im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Problems with armature in Blender animation 0 Answers
How do I read and write data? 1 Answer
How to load my text file 1 Answer
Cannot sell assets 0 Answers