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The Speed of Built APK
I have noticed that whenever I built an APK game it always runs slightly faster than I am playing it with Unity Remote. The most noticeable things are the physical engine seem to hit harder (things bounce further than playing it in UR). The next one is the function touchPhase.Moved seem to be very sensitive as well.
To sum it up, in UR the Time.timeScale is at 1 but when playing it in my phone the Time.timeScale magically increased to 1.5 (rough estimation), I would like to point out that I didn't change my Time.timescale to anything greater than 1 in all my scripts when this happens.
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