Question by
shadowpuppet · Feb 05, 2019 at 09:44 PM ·
3rd person controller3rd person camera
3rd person controller acting odd after hitting collider
No code to post as i can't imaging it being a code issue, When my character runs,walks crawls - anything, it all looks fine. But if I run into a wall, afterwords when i continue the player seems to run at an angle. That is to say the TPS Camera is still where it should be and the character is too as the view looks the same, but as he runs, instead of seeing the terrain floor pass by and come directly toward me like it was, the terrain seems to be angled somewhat passing more to the left or right. here is a link to a video illustrating the glitch. She is fine running until I collide with the motorcycle.but it isn't the motorcycle - it can be anything with a collider on it - then she sort of sheers as she runs. https://youtu.be/asYLOwF4G1Y
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