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Question by e4lime · Feb 27, 2015 at 02:39 PM · inspectorserializedpropertyserializedobject

Change the fields on a object bound to a SerializedProperty via custom inspector?

How are you supposed to do that? The undo functionality doesn't get handled automatically the way I do it:

 [CustomEditor(typeof(Level))]
 public class LevelEditor : Editor {
     SerializedProperty _gridProp;
     public void OnEnable(){
         _gridProp = serializedObject.FindProperty("_grid");
         // _grid is a LimeGrid extending ScriptableObject
     }
     public override void OnInspectorGUI(){
         serializedObject.Update();
         LimeGrid grid = _gridProp.objectReferenceValue as LimeGrid;
         grid.Width = EditorGUILayout.IntSlider(grid.Width, 0, 200);
         serializedObject.ApplyModifiedProperties();
     }
 }

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Answer by Local-Minimum-2 · Feb 27, 2015 at 04:22 PM

I think this should work given that Width is actually serialized and that I understand your code correctly:

 public override void OnInspectorGUI(){
     serializedObject.Update();
     SerializedProperty gridWidth = _gridProp.FindPropertyRelative("Width");
     gridWidth.intValue = EditorGUILayout.IntSlider(gridWidth.intValue, 0, 200);
     serializedObject.ApplyModifiedProperties();
 }
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avatar image e4lime · Feb 28, 2015 at 11:09 AM 0
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FindPropertRelative seems not to work on ScriptableObject though. But it was what I was looking for, thanks!

avatar image Local-Minimum-2 · Feb 28, 2015 at 12:21 PM 0
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Can you post exactly how you solved it for the ScriptableOjbect, because it might relate to my own question: http://answers.unity3d.com/questions/911624/using-custompropertydrawer-in-ongui-of-scriptablew.html

avatar image e4lime · Feb 28, 2015 at 03:02 PM 0
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I didn't really solve it, I just removed the inheritance from ScriptableObject

avatar image e4lime · Feb 28, 2015 at 03:09 PM 0
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I might try this answer though: http://answers.unity3d.com/questions/629803/findrelativeproperty-never-worked-for-me-how-does.html Idk if it would help you

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