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Unity inspector scripting - scriptable objects - card game
Hi, everyone :D
I'm making a card game. To make my workflow faster I'm trying to make creating card effects easier. In my card ScriptableObject I would like to make checking bool variables show new options. Either of these two examples would work:
You first check an effect like drawCards. Then it would show you a text box for how many cards to draw and a drop-down menu where you would pick the condition like: at the end of your turn, on creature death, on summon, ...
You can first check (bool) the condition (like a summon effect) and then it would show you possible effects like drawing cards, dealing damage, ...
Thanks to anybody taking their time trying to help other users :)
You want a custom editor for that particular script? https://docs.unity3d.com/$$anonymous$$anual/editor-CustomEditors.html